serverboss is a silly roguelike shitfest made to look like a trashy mashup of old mod showcases and shitty personal goof mods
OST (also royalty free i dont give a fuck)
silly ikea has all the items in it
there's an entire aisle for the guns btw
heres a massive dump of all the items:
first off tho- rarities
anyway,
Angel Wings:
- Bonus speed & damage resistance when worn
- Allows user to doublejump mid air
- Superjump by doublejumping while holding shift
World Control Wand:
- Instant kill on any entity when used
- Will break immediately after use
- On miss: hit yourself, idiot
Lovexcalibur:
- Has a primary melee attack mode:
> High damage
> Parries both projectiles and melee attacks
- And a secondary rainbow projectile mode:
> RED: Fire
> ORANGE: Explosive
> YELLOW: Stun
> GREEN: Lifesteal
> CYAN: Tesla
> BLUE: Water
> PURPLE: Virus
> MAGENTA: Psi
> CRIMSON: Charming
> WHITE: Slash
> BLACK: Void
Ikea Ticket:
- On use: teleports the player to The Ikea
- Player can choose any of the items on display
- On pick: player is teleported back where they came from with their chosen item
Grappling Hook:
- Sends out a fast grapple hook that sticks to walls and enemies
- Reels in upon impact
- Pulls the user towards the hook
- If the hit entity is lighter than the user, it will be pulled to the user instead
- Can be detached and jumped from prematurely by pressing shift
- If the user detaches from the hook 20+ meters above the ground, they will get an extra style bonus and a shorter grapple cooldown
The Hand:
- Primary fire does a long AOE swipe attack
> Does 40 damage total
> Spreads damage out evenly across all hit entities
> Entities that recieve fatal damage will be erased
- Secondary fire does a short swipe attack
> User will be teleported to the middle of the swipe and flung through it slightly
> Shorter cooldown than primary fire
The World:
- Stops time for everything except the user for 10 seconds
- 20 second cooldown period
The Bucket:
- Secondary fire sucks entities into a bucket-themed pocket dimension
- Living entities need to be on low health to enter the bucket
- Primary fire spits them back out
Anomalous Sponge:
- Primary fire starts an infection on a target entity
> Infection spreads on damage and slowly poisons and debuffs the entity
> Infection will dissipate when the entity stops taking damage for a short period of time
> Infected entity will burst with the virus on death, radius depends on entity weight
- Secondary fire will self-inflict on the user
> Will infect the user if they are healthy
> Will cure the user if they are infected
Gloryhammer:
- Huge fucking hammer
- Smashes enemies into the ground
- Causes a large shar shaped shockwave around the smashed target
Epic Hoe:
- Randomly does one of 3 attacks against the target:
> Nature's Poison: Incurably poisons the target for a short while
> Clobbering Clash: Strong high-damage knockback ground attack
> Like the Wind: Sends the target flying with a gust of wind before slamming them back down and stunning them
The Sunset Sea
- Slowly charges a magic meter while in sunlight
- Can be overdriven up to 500% capacity by certain reactions
- Primary fire performs an AOE solar attack with a small explosion that burns enemies
> Uses up 35% solar power, 80% if overdriven
- Secondary fire performs a self-healing and boosting spell
> Uses up 15% solar power, 35% if overdriven
- Both the secondary fire and the primary fire effects are massively boosted while overdriven past 100%
Bling-Bling Sword:
- Actively despises its current nature
- Automatically fights back
- Has no swing cooldown
- On slash: inflicts soul venom on the target
> Deals damage as a precentage of the target's weight, performing worse on light enemies and shredding heavier enemies
- Caps the max damage the wielder can take while being held to 2
Devil's Knife:
- Massive clown scythe
- Throwable:
> Will bounce off surfaces, shooting out random card suit projectiles
> Will return to the player after several bounces or after hanging in the air for too long
> Returning from mid-air will also cause lightning to strike down
- Swingable:
> Circular double-layered AOE slash
Mean Axe:
- Similar to the mane ax
- Will automatically fight back
- Stronger
- Can cast a "Red Buster" magic attack
> Similar to the mane ax's "Rude Buster" but deadlier
> Uses up 200% of the tension meter
Devil Wings:
- Uses up fuel meter
- Can perform a massive rocket boost mid air
- Holding shift before gliding allows the player to fly around with a jetpack ability
- Flying too close to the sun will pin you back down hard via an automatic uncontrollable grappling hook
Tesla Stick:
- Medium power electrical arc
- On impact: target entities recieve a medium power tesla chain shock
Gauss Stick:
- Massive electrical power-beam
- On impact: target entities recieve a high power tesla chain shock
Psi Wand:
- Secondary fire selects function, primary fire casts
- PULL:
> Pulls the target entity towards the user
- PUSH:
> Pushes the target entity away from the user
- RISE:
> Disables gravity for the user and adds a little upwards draft to their momentum
- SWAP:
> Swaps positions of the target and the user
- BEAM:
> High damage beam
> If user is holding a card: casts card's ability at the beam impact site, using up the card
- HOLE:
> Creates a massive blackhole
> Sucks in nearby entities
> Sucked entities are transported to none other than the bucket's pocket dimension
> After a few seconds the blackhole explodes and spews out all entities inside
- Holding shift before gliding allows the player to fly around with a jetpack ability
- Flying too close to the sun will pin you back down hard via an automatic uncontrollable grappling hook
Twisted Sword:
- High damage
- Inflicts bleed if the target is a heavy enemy or if the user is low on health
- Can backstab, dealing increased damage and piercing any resistances
Thorn Ring:
- Rapidly increases tension meter while slowly draining user's health
- Stops increasing tension or draining health if user is below 35% heart health
- If at 100% tension, can cast a spell so terrible the user enters a blackout for a few seconds
- Entities in the vague direction of the user seem to freeze in a massive block of ice until it melts
Sopor Pie:
- Heals the player to full health and clubs on consumption
- Player is slow and sluggish while high from its effects
- After a minute or so, player will enter a state of withdrawal, boosting their attack but slowly draining their health and annoying them with clown honks
- Eating it again will reset the high and withdrawal periods
- Infinitely consumable
Skeleton King's Skull:
- Offers projectile damage resistance
- Makes the player immune to collateral damage
- All nearby skeletons will ignore the player and instead fight other entities
- Can throw arrows with bare hands
- All throwables will be thrown harder and further
Red Glare:
- Fully opaque stylish red glasses
- Blinds the user but reveals all entities nearby in an extra-sensory x-ray fashion
The Captivators:
- Geeky stylish 3d anagylph glasses
- Allows the user to fire 2 types of optic beams while not holding anything
> Red Beam:
>> Weak precision instant laser beam, quick recharge
> Blue Beam:
>> Slow high power laser blast, slow recharge
Converter:
- Allows the user to convert their heart containers into extra spade health
- Converts at a ratio of 1 heart to 3 spades
Rubber Chicken:
- Really fucking annoying screaming rubber chicken toy
- Hitting enemies with it drops their defense in a fit of rage
- Squeaking the toy makes all nearby enemies target the player regardless of obstructions in the way
Chainsaw:
- High damage slash melee
- Alt-fire actually turns the thing on and pins enemies in place while they get shredded
- Continuous alt-fire, consumes fuel while using
Moon Shoes:
- Low-gravity long jump boots
- Hold shift to bring high gravity back while jumping
- Disables any and all fall damage
TNT Boots:
- Explodes beneath the player every time they jump
- Maxxes out any explosive damage taken by the player to 1
Snow Ring:
- Slowly builds up tension while held
- Uses up 16% tension to cast a snow attack that chills enemies and slows them down
Mane Ax:
- Builds up tension based on damage dealt or damage taken
- Can use up 50% tension to cast a magical explosive "Rude Buster" projectile attack
- Turns into the darker "Mean Axe" if tension is overcharged to 200%
Warhammer of Zillyhoo!:
- It's... perfect
- Slams enemies far away, stunning them in the process
- Nearby enemies are charmed and will try to attack the target enemy
- Slow swing speed
Very Loud Icecream:
- Actually dead silent
- The deafening silence will knock far away any nearby enemies
- Useful as a panic button
Basketball:
- Throws a bouncy basketball
- Has 2 firing modes
> Toss
>> Low speed & damage throw with 16 bounces
> Throw
>> High speed & damage throw with 4 bounces
- Locks on to enemies when bouncing
- Fucking ballin'
Abandoned Rose:
- Plants do photosynthesis right?
- Alt-fire sacrifices part of your health in exchange for solar energy
- Hitting entities with this item gives them a form of soul venom which deals damage based on a precentage of their weight
Joker Card:
- I CAN DO ANYTHING!
- Does one of 5 random attacks based on the 4 card suits and the jack card
- Jack card attack is much rarer than the hearts, diamonds, spades or clubs attacks
The Powertool:
- Powerful magical wand
- Has several selectable attack types
> Lightning
>> Summons a heavenly choir which is shortly interrupted by a massive bolt of lightning striking the target area
> Withering
>> Fires a fast wither skull projectile which inflicts withering on all entities caught in its ashen explosion
> Psionic
>> Unleashes a blast of unfocused psionic energy which knocks away any entity that comes near it
> Fireball
>> Fires a rapid burst of 3 explosive fireballs
> Ascension
>> Raises the user high up on a small forcefield platform which shatters in a few seconds
>> If the platform shatters while the user is on it, it will apply a landing cushioning effect
Vampiric Scythe:
- Massive steel scythe
- Huge AOE sweep attack
- Entities hit by the attack will have their lifeforce stolen by the player
- Very slow swing speed
Eldritch Sickle:
- Can parry projectiles, returning them to their sender violently and explosively
- Very fast swing speed
Light Blade:
- Holy blade made from the Father's light
- Slowly accelerates the player as they run without stopping
- Deals damage based on running speed
Cybersword:
- Slowly charges up an insanely high voltage
- Deals damage based on current charge, depletes all charge on hit
- If charge is at maximum capacity of 100,000V, sends out an electric shock through the target entity that causes an arcing chain reaction
Gasoline:
- Pourable gasoline tank
- Can be spilled onto floors or used to coat enemies
- Alt-fire throws a match which lights enemies or gasoline coated floors on fire
- Gasoline coated enemies will instantly ignite if damaged by anything
The Penetrator:
- Magenta jelly dildo bat
- Deals no damage, but knocks back all enemies close to the target entity it hits
Powerdash:
- Amplifies the player's current velocity upon use
- Alt-fire reverses current velocity
The Caledscratch:
- Weird fucked up sword
- Has a chance to break on hit
- Can be rewound back to its unbroken state
- Alt-fire does one of two things depending on state:
> Whole:
>> Will lock a target's hitbox and model in place, however their actual position and AI will continue moving
>> Comparable to separating a target's "soul" from their "body" so to speak
> Broken:
>> Similar function to the Elixir of Warping, but with a longer time interval
Bro's Katana:
- Can parry melee attacks, clashes if two melee parrying wielders hit eachother
- Can blink forwards with alt-fire
- Very fast swing speed
Holy Mackarel:
- Chance to drop ambrosium on hit
- Low cahnce to roll a random critical hit
- Wets entities on hit
The Bling Ring:
- Caps any damage the wielder takes at 2 if in the wearer's inventory
Sentient Sword:
- It hungers for decapitation
- Automatically fights back
- Has no swing cooldown
- Halves the player's heart health capacity while worn
> Returning to another item or empty hand unharmed will keep your health
> Taking damage in this state will halve your current heart health to this amount if overflown
Cage of Wrath:
- Can summon several of one of 3 monster types to help you fight
> Skeletons
> Zombies
> Spiders
The Bible:
- Prays and marks a spot with alt-fire
- Primary fire will perform a lightning attack at the marked spot
Anarchist's Cookbook:
- Throws 8 sticks of dynamite equally spaced horizontally around the player
- Long cooldown
Lord of the Rings:
- Equips the player's missing hand or armor slots with heavy armor and a sword
- Taking any fall damage will break the floor beneath you temporarily
- Immune to knockback in this state
- Will wear off after taking enough damage to break the armor
The Necronomicon:
- Heavy damage to most living entities around the player
- Charms undead entities around the player
Homestuck:
- Temporarily applies one of the star sign effects, either best fit for the situation or if no other is found, a random one
- Player is conditionally immortal for a short period, dying to light enemies or accidental mishaps is prohibited
How I Made $290,000 Selling Books:
- Gambles the player's money, having a chance to double it or a chance to lose most of it
How to Kill Someone with Your Bare Hands:
- Forces the player into a berzerk mode where their empty hand slot has massively boosted damage and agility
Fork:
- Eats small pieces out of hit enemies, healing the user
Knife:
- Massive damage on backstabs
Spoon:
- Scares nearby entities around your hit target away
The Lantern:
- Slows down all nearby entities
The Rock:
- ???
Dead Ringer:
- If charged: fakes the user's real death and turns them temporarily invisible while giving them extra damage resistance
The Dealmaker:
- Damaging enemies will drop money
- Consumes user's money to shield them from damage
The #1 Crowbar:
- Has no swing cooldown
- Applies no damage cooldown
- Loud
The #7 Crowbar:
- Shatters any item held by the target entity, disarming them
Parcel Gardener:
- Cooldown attack:
> Stun and disorient any entity with a shovel blow to the head
- Deals more damage and knockback based on player's current falling velocity
> Removes all would-be fall damage on succesful
> "Screaming Eagles" bonus on hits from heights 25+ meters above the ground, along with an actual screaming eagle sfx for dramatic effect
Sledgehammer:
- Stuns enemies on hit with heavy blows
- Can be thrown
Zirconium Pants:
- Has a chance to charm enemies around the wearer, consequential enough to slip them into a trance
Chestplate of Repulsion:
- Repels any entity that damages the wearer
Philosopher's Stone:
- Fires magical orbs that do... something? to the entities they hit
- Random effect on hit
Acid Bucket:
- Splashes acid in front of the user
- Splashed entities are coated in acid
- Coated entities will take damage over time, scaling based on how much they've already lost
- Wounds and burning acids don't mix well
Oil Bucket:
- Splashes oil in front of the user
- Oil floats on water
- Alt-fire to cover yourself in oil
- Wait for it to rain
Australium:
- Shiny radioactive metal
- Slightly increases player's attack while in inventory
- Can be used to make certain items
Rewind Shard:
- Records player movement while in inventory, up to a cache of 5 seconds
- Can be activated to slowly rewind the player in time
Replay Shard:
- Records player movement while in inventory, up to a cache of 5 seconds
- Can be activated to repeat previous player movement from their current position
Fire Sword:
- Massive diagonal AOE slash attack that sets enemies on fire
- Very slow swing speed
Ice Sword:
- Diagonal AOE slash attack that chills enemies
- Medium swing speed
Aries:
- If the player is about to die: panic-freeze time
Taurus:
- Shoulder-bash-like charge attack, high control mid-air, resulting damage and knockback on impact depends on duration charged
Gemini:
- Levitation on-demand via holding shift mid-air
Ophiuchus:
- Immunity to poison and most debuffs
Leo:
- Increased agility and strength
Virgo:
- Vampiric lifesteal on damage dealt
Libra:
- Will slowly build up the player's money similar to an interest rate
Scorpio:
- Insane luck bonus
- All arachnids and arthropods around the bearer are charmed
Sagittarius:
- Cooldown effect, when damaged: massive burst of arrows fired all around you in every direction
Capricorn:
- Very slow and sluggish
- When taking damage, has a chance to make the player snap into a fit of clownly rage, attack boosted
- Rampage only ends upon killing 10 entities
Aquarius:
- User cannot get wet
- User can breathe underwater
Pisces:
- User has massive buffs and boosts while wet
- User can breathe underwater
- Nearby wet entities will fight dry entities
Cetus:
- Damage dealt will poison entities
- Nearby wet entities may have monstrous fangs try to grasp at them from down below
Sol:
- Bearer can see in the dark
- Special move: gravtiate all nearby entities towards the player
Nullyx:
- Saved from one shot at certain death
- Star sign is removed upon cancelled death
Ouroboros:
- Player cannot die with this item equipped
- At all
- There's no downside
Pistol:
- Weak simple gun, perfect accuracy though
Assault Rifle:
- Medium firerate rifle
Shotgun:
- Simple shotgun, low fire rate and high spread, fires out a lot of pellets
Super Shotgun:
- Double barreled shotgun, even lower fire rate, even higher spread and even more pellets
- Knocks player back due to recoil
Kitchen Gun:
- Hitscan beam of pressurized water
- Wets hit enemies and knocks them around
- Uncontrollable power-fueled manic laughter!
Minigun:
- Insanely fast fire rate
- Heavy, hard to move while firing
- High recoil can be used as a makeshift jetpack if pointed downwards
Olympia:
- Dragon's breath dual barrel shotgun similar to the super shotgun, lights enemies on fire with flaming pellets
Shotcoil:
- Extreme overloaded shotgun, shoots a ridiculous amount of pellets and knocks the player back very hard
- Insanely long cooldown
Grenade Launcher:
- Shoots heavy grenades in an arc trajectory, explodes on impact, less direct damage but more AOE damage
- Long cooldown
Rocket Launcher:
- Shoots rockets in a straight trajectory, explodes on imapct, less AOE damage but more direct damage
- Long cooldown
S.R.S. Cannon:
- Shoots rockets in a straight trajectory
- Alt-fire charges up a giant cannonball that knocks enemies back and retains its momentum
> Cannonball speed and damage depends on charge
> If fully charged: cannonball will explode on impact with the ground
- Medium cooldown
Freeze-Frame:
- Shoots rockets in a straight trajectory
- Alt-fire freezes rockets in place for up to 5 seconds
- Medium cooldown
Piercer:
- Slightly stronger pistol
- Can charge up a piercing shot via alt-fire
Marksman:
- Slightly stronger pistol
- Can hold up to 4 coins
- Alt-fire will throw a coin
- Bullets can ricochet off of coins and into an enemy weakpoint
- Coin ricochet shots are faster and deal more damage
- Coin shots can be chained
- Coins can be parried for "coin-punches"
> Punched coins will instantly be redirected to the closest enemy's head
> Punched coins will build up damage each time they hit a target
Sharpshooter:
- Slightly stronger pistol
- Can be spun around for a bouncing shot with alt-fire
- Shot increases damage each bounce but decreases in speed
- Charge determines how many bounces the shot can perform
- Has a maximum of 3 stored up bouncing shots that slowly recharge
The Emperor:
- Fires homing shots that blast enemies away
Sniper Rifle:
- Fires very fast pin-point accuracy shots
- Deals increased damage on headshot
- Long cooldown
AR3:
- Precision assault rifle with bouncing bullets
- Medium damage
- Low-medium fire rate
Weezer Terminator:
- They've met their match
- Fires 4 bullets equally spaced apart horizontally
- Low fire rate
Flamethrower:
- Fires a large plume of fire
- Alt-fire will perform an air-blast that pushes entities and reflects projectiles
Electric Railcannon:
- Fires a devastating piercing beam of electricity
- Hit enemies will send out arcs of chain lightning
- Can be redirected and powered up by the marksman's coins
Screwdriver Railcannon:
- Fires a drill projectile
- Drill will stick into enemies and spew blood everywhere
- Spilled blood heals user if close
Malicious Railcannon:
- Fires a large beam that causes a fiery explosion on impact
XVL-1456:
- Informally known as the "Tau Cannon"
- Consumes U235 to operate
- Shoots energy efficient laser beams at 2 units of U235 each
- Can charge up a larger shot which consumes more
> Charged shot damage and recoil scales with charge
> Overcharging will lead to an explosion
Tesla Rifle:
- Shoots out electrical bolts in a spread burst
- On hit: electricity arcs from the target to nearby entities in a chain reaction
Redstone Rifle:
- Shoots out red energy bolts
- Bolts have no gravity and penetrate through entities
- Bolts will mess with map wiring
Napalm Cannon:
- Shoots out a flaming ball of napalm
- Spills napalm over the floor below its trajectory
- Causes a large wall of flames to form below it
Parasonic C3 DNA Scrambler:
- Shoots weak DNA altering pellets
- Targets killed by this weapon burst, turning inside out and releasing an infection based on their weight
- Best used as a finisher
Dubstep Gun:
- Fires a sonic blast that knocks back targets in a massive cone AOE
- Volume (and power) of the blast can be changed
> Yes, it goes up to 11
Bee Gun:
- Fires genetically modified killer homing bees
Microwave Gun:
- Violates all safety regulations by blasting a large nearly invisible microwave beam
- Entities caught in the microwave beam will be set on fire
Pipis Popper:
- Fires... pipis
- Alt-fire charges up a big shot
> Big shot is a huge projectile that causes a large explosion on impact
> While moving, any entity caught in its path will be blasted away
> Slowly accelerates while moving
> Projectile has no gravity
Flammenwerfer:
- Consumes fuel
- Fires a liquid stream of flames
- Alt-fire spills gas droplets
> Gas droplets will coat enemies and leave puddles on the floor
Chaingun:
- Starts off firing very slowly and with poor accuracy
- Gradually tightens spread and increase fire rate as the gun warms up
- Can overheat to the point of litterally firing guns blazing
> Overheating too far will make the wielder catch on fire
Series RCK7-J Explosive Testing Device:
- Rocket launcher that deals zero damage, instead only causing large knockback shockwaves
- Slower rockets
- Low fire rate
Series RCK7-G Implosive Testing Device:
- Rocket launcher that deals zero damage, instead only causing reverse implosive knockback shockwaves
- Slower rockets
- Low fire rate
Nailgun:
- Fires arrows in bursts of three, high range, damage and precision
- Requires and consumes arrows to fire
Beta Bow:
- Fires arrows semi-automatically with no delay
- Less powerful than a regular bow per show
- Requires and consumes arrows to fire
Ethereal Crossbow:
- Ghostly magical projectile that can travel through walls and entities
- Has recoil
- Medium-low fire rate
Ethereal Crossbow:
- Ghostly magical projectile that can travel through walls and entities
- Has recoil
- Medium-low fire rate
Bright Weaponry:
- Hurts player slightly upon firing a burst
- Fires wildly at enemies in sight
- Has a chance to stun on-shot
- Amount of shots varies per burst
- Slight auto-aim
- Medium-high fire rate
BFG-9000:
- Fires a huge fuck-you ball of energy
- Massive explosion on impact, fires 40 invisible equally spaced tracers from the user on impact which deal the actual bulk of damage
Null Rifle:
- Seems to be purple and black, perhaps it wasn't built right?
- Has 3 firing modes, 2 primary firing modes and a devastating alt-fire
> Can switch between primary firing modes by holding shift while trying to fire
>> Dark Energy: Fires beams of repelling dark energy
>> Dark Matter: Fires orbs of attracting dark matter
>> Red Matter (Alt-Fire): Fires an orb of red matter which causes a meltdown in the fabric of reality, pulls everything into it except for the player, burns anything touching the warping flaming dark red ball
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1-UP:
- Extra life!
3-UP:
- Extra lives!
Starman:
- Invincible ecstasy rush
Crack:
- Litterally crack cocaine
- Massive speed boost, jump boost and extra air control
Pocket Sand:
- Blinds your victims for a brief moment
Pocket ????:
- ?????? your victims for a brief moment
Vial of Hellfire:
- Mysterious vial of liquid that seems to burn, can be splashed onto enemies
Holy Card:
- Protects the user with a holy vow
- Can be stacked to give the user several shields
Holy Card:
- Protects the user with a holy vow
- Can be stacked to give the user several shields
BRICK:
- It's a fucking brick
- You throw it at enemies and it hurts them
Heart Cookie:
- Heart shaped cookie
- Tastes strongly like fruit punch
- Massive heart healing upon consumption
Diamond Cookie:
- Diamond shaped cookie
- Tastes a bit like strawberry milk
- Raises defense upon consumption
Spade Cookie:
- Spade shaped cookie
- Tastes strongly like liquorice
- Extra spade health upon consumption
Clubs Cookie:
- Clubs shaped cookie
- Tastes a bit like dark chocolate
- Triples all edibles in inventory on consumption (that aren't other clubs cookies)
Dynamite:
- Throwable boomstick
Holy Dynamite:
- No-grav throwable boomstick
- Choir sings on hit
- Smites all nearby entities
Nuclear Dynamite:
- Sticky throwable boomstick
- Glues itself to enemies or surfaces and starts slowly counting down
- When the timer reaches 0 it unleashes a massive mushroom cloud explosion
- Has radioactive fallout post-explosion
Arming Dynamite:
- Fast & heavy throwable boomstick
- Arms all hit entities in armor and double swords
- Makes them all start infighting
Glass Dynamite:
- Fragile throwable boomstick
- Temporarily encases all hit enemies in a block of glass
Jumper's Dynamite:
- Soft plushie throwable boomstick
- Does no damage
- Massive knockback to both the wielder and enemies
Midas Dynamite:
- Shiny throwable boomstick
- Litterally just fucking pickpockets enemies wow that's low I'm not even gonna lie
Reaction Dynamite:
- Weird fun throwable boomstick
- Splits apart into multiple "chemical dynamite" sticks
> Chemical dynamite explodes into a noxious poison gas cloud
- Has a chance to split back into itself for a chain reaction each time it explodes
Hearts Card:
- Magic playing card!
- Shoots out heart projectiles that heal the user upon hitting an enemy
Diamonds Card:
- Magic playing card!
- Shoots out heavy diamond projectiles that lower the enemy's base defense
Hearts Card:
- Magic playing card!
- Shoots out a thin rapidfire burst of spade projectiles aiming towards the closest entity that deal damage
Clubs Card:
- Magic playing card!
- Shoots out a slow spread burst of triplet clubs projectiles aiming towards the closest entity that deal damage
Jack Card:
- Magic playing card!
- Shoots out ...horseys??? in a cross shape around the player
- Horsey projectiles strike lightning on impact
King Card:
- Magic playing card!
- Spawns falling lovexcaliburs above nearby enemies that deal more damage the less health they have
Queen Card:
- Magic playing card!
- Spawns falling world control wands above nearby enemies that deal more damage the more health they have
Void Card:
- Magic playing card!
- Teleports the player to the void
- Automatically warps them back after a few seconds, with an offset based off the movements they took in the void
Blank Card:
- Magic playing card!
- Teleports the player to the void
- Player can return at any time by using the card again
Reversed Card:
- Magic playing card!
- Shuffles all main suit cards in the player's inventory, per stack
Ambrosium:
- Shiny gem
- Can be eaten, restores health
- If at heart health limit: will instead add extra spade health
Flashbang:
- Throwable loud explosive that blinds nearby entities for a few seconds
24k Potato:
- Gilded gonad that sticks to surfaces
- Safely bouncess off of other 24k potatoes or entities
- Arms itself after a brief moment and starts ticking
- Proximity mine, explodes the moment something comes close to it
Stickybomb:
- Bomb that sticks to walls and entities
Jarate:
- Jar of piss, splashes and coats enemies nearby on impact
- Coated enemies recieve 35% more damage, pierces through any resistances
Mad Milk:
- Jar of cum, splashes and coats enemies nearby on impact
- Damaging coated entities will heal the player by 35% of the damage dealt
Nitroglycerin:
- Jar of nitroglycerin, splashes and coats enemies nearby on impact, however has a chance to just explode
- Damaging coated entities will blow them up
Durian Nailbomb:
- A durian that explodes and fragments into tons of little durian nails
- Enemies hit by nails will absorb them and have a damage multiplier applied to them, scales based on amount of nails
- Nailed enemies will burst on death, making all their absorbed nails fly everywhere
Poison Apples:
- Throwable poisoned apples
- They release a noxious cloud of poison on impact
Incendiary Pineapple:
- Throwable flaming pineapple
- Makes a large flaming puddle on the floor on impact
Concussive Banana:
- I'm honestly not sure how you'd even fit explosives inside this thing
- Disorients and stuns enemies on hit, massive knockback but little to no damage
Cluster Grapes:
- Throwable large grapes
- Explodes on impact and splits into 9 medium grapes
> Explode on impact and split into 9 small grapes each
>> Weak explosion on impact
Beta Chop:
- Instant eating
- Cannot be stacked
- Directly heals the player instead of restoring clubs, weaker effect
Beta Steak:
- Instant eating
- Cannot be stacked
- Directly heals the player instead of restoring clubs, stronger effect
Pipis:
- Throwable... blue... thing?
- Steals money from target on impact
Elixir of Vitality:
- Increases maximum heart health
Elixir of Corruption:
- Adds extra spade health
Elixir of Detonation:
- Primes the player to explode in 3-4 seconds
- Player is unharmed by the explosion but surrounding entities are affected
Elixir of Dispelling:
- Removes all effects from the player
Elixir of Warping:
- Marks a waypoint upon consumption
- After 4 seconds, player is teleported to this waypoint
- After another 4 seconds, player is warped back
Elixir of Invulnerability:
- Self-explanatory
Elixir of Weightlessness:
- Disables gravity for the player temporarily
Elixir of Overdrive:
- Massive speed boost
- Disables all damage cooldowns from the player, allowing them to rush attacks
- Overcharges certain item energy meters
Elixir of Charisma:
- Makes nearby enemies fight for the player
Elixir of Famishing:
- Drains the player's hunger bar rapidly
Elixir of Deluge:
- Makes every nearby enemy wet, drowns already wet enemies
Elixir of Inebriation:
- Stunts the player's motor function, causing them to sway around uncontrollably while walking
- Sickening nausea effect
- Ends with an automatic acid vomit attack which alleviates the player's insobriety
Elixir of Brutality:
- Massively increased melee & explosive damage
- Gib enemies
- Gain a short statboost on kill
- You HAVE to kill, satisfy your primal urges
Elixir of Nirvana:
- Immunity to all knockback
Elixir of Heritage:
- Dying while the effect is active causes you to retain all your items on your next run
Elixir of Corsucation:
- Builds up a static charge on the player via movement which discharges to nearby or hit entities
Elixir of Cryomania:
- Causes the player to be extremely cold to the touch, chilling dry enemies and freezing wet ones
Elixir of Blazing:
- Lights the player straight up on fucking fire!
- Make like a star and burn everyone, your hellfire is contagious via touch
- Slight fire damage resistance
- Blazing will only be quenched once manually extinguished, don't hope for a miracle here, use with caution
Elixir of Freedom:
- Player takes massively increased knockback
- Highly increased air mobility
- High explosion resistance
Elixir of Xerox:
- Creates an allied clone of the player which lasts for a short period
Elixir of Phantasmagoria:
- Causes the player and nearby mobs to hallucinate
- Also causes the player's sanity to plummet
Elixir of Pandora:
- Rolls a random elixir effect and two potion effects
Seraph Eye:
- Throwable explosive eyeball
- Penetrates entities, explodes on each hit entity
Toaster:
- Placeable toaster
- Shoots out burning hot toast when triggered
- Sends out arcs of chain lightning when submerged in water
Toast:
- Yummy
Kavruka:
- Organic improvised explosive
- Targets up to 8 enemies in the blast radius
- Heavy shrapnel will hit enemies one at a time
Celestial Claw:
- Fires miniature planets that explode on hit
- Consumes 20 kill-mana
Blood Bucket:
- Heals player by tapping into literal blood in a bucket
- Consumes 5 kill-mana per heart
Glass Sword:
- High damage
- Has a chance to shatter in the user's hand on attack or hit
Fireaxe:
- Deals extra damage to burning targets
- Extinguishes target on hit
- Gives user a brief speedboost on extinguish
Holy Sword:
- Chance to drop ambrosium on hit
Fembuoy(sic) Armor:
- Entire armor set (helmet, chestplate, leggings, boots)
- Offers increased magic damage resistance
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC / TRIUMPH UPON APOLLYON UNDER RECONSTRUCTION!!!:
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
MUSIC DISC /
- Can be inserted into a jukebox to play the linked track
Normal items encompass the entirety of the vanilla selection of items so they won't be listed here
did i mention you can fight shit too
Skeleton King:
HP: 350
SPEED: 65%
- Adaptive behavior, switches between used items depending on player actions:
> Close range:
>> Sword (If target is exposed)
>> Axe (To break, if target is shielded)
>> Cage of Wrath (If at low health)
> Medium range:
>> Beta Bow & Circlestrafing (If target is vulnerable)
>> Close range behavior, chance to use a Cage of Wrath to spawn enemies as backup (If holding a projectile parrying item)
>> Dynamite (If at low health)
> Long Range:
>> Predicting crit crossbow shots (If target is far away horizontally)
>> Grappling hook (If target is far away vertically)
>>> I know what you're thinking, but no, you can't escape
>>> Making him miss will only make him grapple to the wall right behind you :)
> Special:
>> Cage of Wrath (Chance to happen if very low on options due to player gameplay)
>> Sickle (Parries projectiles if spammed at)
- Charms all nearby mobs, immune to infighting
- Monologues before going for one last suicide bombing attempt on defeat
Sans:
huh
nononoo pause for a sec
what the fuck do you mean they added sans to serverboss
ok i guess we're rolling with it then
HP: 1
SPEED: 40%
- Will dodge attacks and avoid damage, go ahead and try to hit him if you're able
- Maximum of 20 dodges before he can be killed, now you know that mercy's off the table
- Can spawn white bone projectiles in a pattern around him
> Rapidly deal damage to the target while touching them
- And blue bone projectiles aimed at the target
> Similar to white bone projectiles, however they only damage the target if it's moving
Skeleton Prince:
HP: 150
SPEED: 64%
- Basically a lighter, non-boss variant of the aforementioned Skeleton King
- No access to spawning enemies or grappling hooks
- Slower mid-range fire rate
- Explodes instantaneously upon death
Axemachine:
HP: 100
SPEED: 65%
- Uses an axe in close range combat, otherwise uses rapid-fire beta bow shots at mid-long range
- Stunned by critical hits
- Resistant to explosive damage
Soviet Hussar:
- Two-parter!
- HUSSAR:
> HP: 40
> DEF: 3
> SPEED: 100%
- HORSE:
> HP: 40
> SPEED: 100%
- (TOTAL HP: 80 w/ 3 DEF)
- Very fast & decently tanky, but only uses melee
- Removing the horse might have the side-effect of leaving you with an even smaller target that still has the same speed and health
- Aim for the knight in shining armor instead
Statues:
HP: 40
SPEED: 60%
- Quickly freeze in place and become invulnerable once spotted
- Will not move or become vulnerable until you have your back turned
- All* projectiles will bounce off of them
- Will summon a homing projectile if their target is unreachable and their back is turned
- Parrying their *projectile back into them will instantly kill them
- Explode into a flurry of gore on death
Knight Zombie (Sword):
HP: 30
DEF: 9
SPEED: 55.2%
- Will attempt to bash the player's fucking skull in with their sword
- Attack can be parried heavily with anything
- Can parry player attacks
- Damage pierces most resistances and defense
Knight Zombie (Axe):
HP: 30
DEF: 9
SPEED: 46%
- Will attempt to charge the player with their axe and shield
- Can be interrupted by damaging them mid charge to shut them down
- Can temporarily break the player's armor
Trolldier:
HP: 35
SPEED: 42%
- Some fucking moron with a pot on his head
- Will rocket jump towards the player then attempt to hit a "market garden" with the Parcel Gardener
- Makes a screaming eagle sound at the peak of its arc
- If it misses the garden attempt, it will instead cause a deadly shockwave upon landing, based on the fall distance
- Cannot take fall damage
Soviet Grunt:
HP: 40
SPEED: 50%
- Will talk about how it fucked your mom last night
- Tends to carry either a rifle or a shotgun
> Rifle gunners are easy to avoid by sidestepping
> Shotgunner sightlines should be treated with generous respect
- Ridiculously prone to infighting, will instantly counterattack any threat
- Will call for backup if hurt (which might end up causing a bar-fight more than it does teamwork)
- Ragequits on death
Hive Zombie:
HP: 20
SPEED: 46%
- High chance to summon between 1-3 killer bees when damaged
- Rapid-fire weapons are a critical error here, each shot will spawn a new set of bees
- Use high single burst damage weapons instead to minimize the amount of apian mishaps
Haunted Knight Suit:
HP: 1
SPEED: 0%
- Makes an enemy invulnerable to any damage
- Long beam of blue fire connects it to the enemy, for conveniently easy tracing
- Can be destroyed in a single hit
- Bursts on destruction, blasting all nearby entities away in a concussive shockwave
Seraph:
HP: N\A
SPEED: N\A
- Immune to any form of damage
- Will parry any projectile attacks and send them flying back at the shooter
- Slowly approches its target while hovering above them
- Will charge up an explosive beam attack, but can easily miss as it locks on too soon
- Can be grabbed by the player via right-clicking to give them a Seraph Eye
- Toss that motherfucker like a holy handgrenade
Shadows:
HP: N\A
SPEED: 62.5%
- Will only exist while looking at them
- Fizzle in one hit
- Weak attack, however they will greatly debuff the player with it
Banner Zombie:
HP: 20
SPEED: 46%
- Buffs certain surrounding enemies
- Spawns zombies if there are no enemies upon its arrival
- Will hide behind the furthest enemy in the back to avoid being damaged
Soviet Medic:
HP: 20
SPEED: 50%
- Personally involved with a toxic relationship with atleast one of the closeted grunts
- Will attempt to heal soviet grunts and hussars however will fight back with bitchslaps if targeted
- Will rarely be somewhat pervy in chat
> This can sometimes result in domestic abuse which you can take advantage of during fights as they will literally kill their only fucking healers
Killer Bee:
HP: 10
SPEED: 60% (Varies by spawn case)
- Homing killer bees
- Self-destruct after a few seconds
- Artificially agressive!
- Inflict poison on hit
- Deal increased damage compared to regular bees
- Will not target their spawner
Bloater:
HP: 20
SPEED: 46%
- Bursts with acid on death, splashing nearby entities